//////////////////////////////////////////////////////////////////////////////////
//	This file is part of the continued Journey MMORPG client					//
//	Copyright (C) 2015-2019  Daniel Allendorf, Ryan Payton						//
//																				//
//	This program is free software: you can redistribute it and/or modify		//
//	it under the terms of the GNU Affero General Public License as published by	//
//	the Free Software Foundation, either version 3 of the License, or			//
//	(at your option) any later version.											//
//																				//
//	This program is distributed in the hope that it will be useful,				//
//	but WITHOUT ANY WARRANTY; without even the implied warranty of				//
//	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the				//
//	GNU Affero General Public License for more details.							//
//																				//
//	You should have received a copy of the GNU Affero General Public License	//
//	along with this program.  If not, see <https://www.gnu.org/licenses/>.		//
//////////////////////////////////////////////////////////////////////////////////
#include "EquipStat.h"

namespace ms
{
	namespace EquipStat
	{
		Id by_id(size_t id)
		{
			return static_cast<Id>(id);
		}

		int32_t value_of(Id value)
		{
			return value;
		}

		const char* names[Id::LENGTH] =
		{
			"STR",
			"DEX",
			"INT",
			"LUK",
			"MaxHP",
			"MaxMP",
			"Attack Power",
			"Magic Attack",
			"Defense",

			// TODO: Does current GMS use these anymore?
			"MAGIC DEFENSE",
			"ACCURACY",
			"AVOID",
			"HANDS",

			"Speed",
			"Jump"
		};
	}
}